For now, capital scales will feel the change much more significantly than sub-cap logistics. The flipside to this is that the amount of diminishing returns you experience will change depending on scale. The reason we set the diminishing returns relative to the total rep being applied is to ensure someone can't use small repairers to cancel out your FAX fleet. The more repair per second you are receiving, the less effective additional repairs will become. The modifier is adjusted based on the cumulative rep per second on the target ship at the time the repair is applied. This modifier will then be applied to reduce incoming reps as they stack up. We will be adding a modifier to any ship being targeted by remote assistance. The specifics of the new system are a tad complicated, but the concept is simple enough and with a few graphs it should be easy to understand what to expect. Thanks to big improvements under the hood over the last few years, such as brain in a box, we are now able to pursue such a system without crippling performance costs. This type of system is something we have wanted for a long time and have investigated more than once in the past. The changes below are not a one-and-done fix, we will need to make improvements from several angles over several patches, but we hope this is strong start in the right direction.Īrtwork by Rixx Javix Let's Start with Force Auxiliaries and Tank Scaling Change: We are planning to introduce a new diminishing returns system for the effectiveness of all remote repair and capacitor transmitter modules. More satisfying fights even when large logistics support is present and increased sub-capital viability. So, for the changes described below, this is what we are hoping to accomplish. Even though we want capitals to be extremely powerful, it's crucial that sub-capitals have a role to play at every scale. Capital damage application and projection is suppressing sub-capital viability across the game.This is especially punishing for the losing side who may not get any kills at all even after throwing every dread in the hangar at the enemy fleet. Despite recent changes to FAX they are still powerful enough to negate enormous amounts of firepower, preventing many super-capital kills from every taking place. At very large scales fights feel frustrating due to the power of Force Auxiliaries.The two biggest issues we want to try and improve are: The CSM has been very helpful in helping us zero-in on the biggest problems being created by EVE's biggest ships. Capital have become an all-in-one answer to most of EVE's obstacles. Since the major rework in Citadel, which was meant to put power back in the hands of capital pilots, it's become clear that we over-shot our goals in several areas. Capital balance has always been a challenge, swinging from periods where capitals are dominant and oppressive to ones where they don't deliver on the great aspiration and investment they represent. Our main focus for spring is capital balance. In this blog we're going to cover some big changes coming for balance this April and also tell you about our plans looking forward to the Summer.
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